La asistencia femenina invisible

representaciones patriarcales de performatividad de género, agencia y centralidad masculina en las narrativas interactivas de temática militar del occidente anglófono estadounidense

Autores/as

DOI:

https://doi.org/10.18172/jes.7041

Palabras clave:

Videojuego como texto interactivo, agencia femenina, patriarcados angloparlantes occidentales, videojuegos militares

Resumen

Esta investigación analiza la representación de la agencia femenina en Wolfenstein: The New Order (2014) y Call of Duty: Black Ops Cold War (2020), dos franquicias militares influyentes de la cultura interactiva digital angloparlante contemporánea. Desde una perspectiva cualitativa-interpretativa y de lectura cercana, se descubren patrones narrativos y mecánicos que naturalizan la centralidad masculina como principio capital de organización sociopolítica, entidad a asistir y cuidar por figuras femeninas subordinadas. Como se observa en el confinamiento de Anya Oliwa, Caroline Becker y Helen Park en esferas privadas alejadas del combate, estos textos interactivos superventas en los EEUU incluyen personajes femeninos en tramas militarizadas, mientras reproducen los ideales de los patriarcados angloparlantes occidentales. La misión salvífica como tarea providencial asignada al héroe masculino y el apoyo voluntario de los personajes femeninos a la agencia masculina desplazan a las mujeres de la victoria, el reconocimiento y la legitimación de poder.

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Publicado

16-07-2026

Cómo citar

Yagüe-Pasamón, S. (2026). La asistencia femenina invisible: representaciones patriarcales de performatividad de género, agencia y centralidad masculina en las narrativas interactivas de temática militar del occidente anglófono estadounidense. Journal of English Studies. https://doi.org/10.18172/jes.7041